![]() RPCS3 PlayStation 3 Metal Gear Solid 4 - RPCS3 emulation at 4K with 16x anisotropic filtering, stacked up against the original PlayStation 3 (720p capture, 1024x768 native revolution. RPCS3 emulates the SPUs on CPU, and the more SPU use a developer used in any given game, the higher the burden in emulating the game at original speeds, let alone with the performance multiplier we want to hit 60fps. While the central 'PPU' core and even the Nvidia RSX GPU are relatively straightforward designs, Cell's latent power comes from its SPU satellite co-processors, capable of phenomenal performance in their time. This is no walk in the park bearing in mind that PS3 was arguably the last of the 'exotic' console designs by virtue of its Cell processor - a collaboration between Sony, IBM and Toshiba. After years of work, this open source PC emulator can boot virtually any game and it's capable of some remarkable feats in terms of improving original PlayStation 3 titles. Metal Gear Solid 4 isn't just an example of a game essentially locked to its original host system, it's also a title that stands to benefit immensely from the resources of more modern hardware to bring us closer to that original vision - the kind of thing that Microsoft has achieved with some of the preservation efforts of its compatibility team: higher frame-rates, higher resolution. So, bringing visuals of this calibre to the PlayStation 3 would be no small task. While I have no insight into Kojima Productions development situation, I have spoken with other developers that were involved with the early days of PS3 and all of them have suggested that the final hardware was a stepdown from what was promised. It was likely built on a powerful PC and even then, it may well have been pre-rendered given the perfect frame-rate. This trailer was produced prior to receiving actual PS3 development hardware. ![]() ![]() Watch on YouTube Metal Gear Solid 4 at 4K resolution, 60fps? We got it working via emulation, but it wasn't easy! The game did run unlocked, however, so there were sparing sections where 60fps was possible - a teaser of the game it was supposed to be. Flash back to the Tokyo Game Show in 2005 and we saw a game trailer running flat out at 60 frames per second - a far cry from the final release, that mostly operated in a 20-30fps window. It's a remarkable showcase of what could be, whether it is via local emulation on a PlayStation console, or via a Bluepoint-class remaster.Īt Digital Foundry, we always desire the highest possible frame-rates with new game releases but also understand this isn't always possible, but Metal Gear Solid 4 is an interesting case as it's a game that teased us with the possibility of 60 frames per second only to stomp on our dreams with its eventual release. The open source RPCS3 emulator allows PC users to access the PlayStation 3 library, and I've been playing Metal Gear Solid 4: Guns of the Patriots at 4K resolution at 60fps, with 16x anisotropic filtering. However, there is a route forward, albeit to a limited audience. Sony itself has a system in place to make them accessible at least - the streaming-based PlayStation Now - but what you're looking at are compromised versions of the original experience, marred with image quality and latency problems. its not possible to stop completely but will take a long while to get around these hurdles i reckon.There's a wealth of PlayStation 3 exclusive games that remain locked to the system - console-exclusive titles that sold millions of copies in their day that are no longer playable natively on modern systems. literally millions of pounds dedicated to stop it. specially with things like ps3 and ps4 when theyre fighting so hard to keep pirates at bay. i mean its taken this long to get the ps2 emulation right, properly.Īnd reverse engineering cannot be easy at all. and the ps4 is still pretty powerful from i can see. I wont pretend to know everything thats involved in emulation but surely the hardware requirements needed, need to be far more powerful than the hardware you are emulating. just something very hopeful and i dont think anywhere near possible yet. I mean you didnt say anything offensive from what i can see. but surely the younger lot would agree with you, no? that's what i emulate (mostly: amiga, PC and nintendo up to ps1 era). i prefer old games so for me its no biggie. i know its a way away but most people around today would rather not go back too far when emulating.
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